In the age of Anthropocene, when the effects of human action condition the Earth’s environment, it is necessary to ask ourselves how we can modify design processes to give life to informed and performative architectures that can positively affect the technosphere. Hence the necessity to investigate innovative design and manufacturing techniques through which subvert the concept of mass production and giving life to customization processes by reintroducing natural materials in the design process to define new design paradigms for sustainable architecture. To be more specific, the use of anthropomorphic robots and the consequent variation of productive processes through the diversification of the tools employed favors the use of low-engineered natural materials that cannot be used with traditional production methods. Starting from this consideration, this contribution investigates new formal codes for sustainable project through the analysis of case studies. The focus of the inquiry is on the relationship between digital computing, natural materials such as clay and wood, and robotic manufacture.
In the age of Anthropocene, when the effects of human action condition the Earth’s environment, it is necessary to ask ourselves how we can modify design processes to give life to informed and performative architectures that can positively affect the technosphere. Hence the necessity to investigate innovative design and manufacturing techniques through which subvert the concept of mass production and giving life to customization processes by reintroducing natural materials in the design process to define new design paradigms for sustainable architecture. To be more specific, the use of anthropomorphic robots and the consequent variation of productive processes through the diversification of the tools employed favors the use of low-engineered natural materials that cannot be used with traditional production methods. Starting from this consideration, this contribution investigates new formal codes for sustainable project through the analysis of case studies. The focus of the inquiry is on the relationship between digital computing, natural materials such as clay and wood, and robotic manufacture.
Post-Industrial Robotics.Tecniche innovative e materiali vernacolari nell’era post-digitale / Figliola, Angelo; Battisti, Alessandra. - In: OFFICINA. - ISSN 2384-9029. - STAMPA. - 20:(2018), pp. 38-44.
Post-Industrial Robotics.Tecniche innovative e materiali vernacolari nell’era post-digitale
Angelo Figliola
Primo
Writing – Original Draft Preparation
;Alessandra Battisti
2018
Abstract
In the age of Anthropocene, when the effects of human action condition the Earth’s environment, it is necessary to ask ourselves how we can modify design processes to give life to informed and performative architectures that can positively affect the technosphere. Hence the necessity to investigate innovative design and manufacturing techniques through which subvert the concept of mass production and giving life to customization processes by reintroducing natural materials in the design process to define new design paradigms for sustainable architecture. To be more specific, the use of anthropomorphic robots and the consequent variation of productive processes through the diversification of the tools employed favors the use of low-engineered natural materials that cannot be used with traditional production methods. Starting from this consideration, this contribution investigates new formal codes for sustainable project through the analysis of case studies. The focus of the inquiry is on the relationship between digital computing, natural materials such as clay and wood, and robotic manufacture.File | Dimensione | Formato | |
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